Cela en plus de corriger plus de 1000 bugs et autres ajustements divers dont vous trouverez un résumé dans cette annonce. DLC mettant comme son nom l’indique l’accent sur les combats urbains, permettant au passage de détruire ces encombrants immeubles gênant sans arrêt vos lignes de tir, ou encore ajoutant la guerre électronique ainsi que de quoi varier les effectifs et les rencontres.Ĭerise sur le robot, le jeu de base est passé aujourd’hui en version 1.6, patch important améliorant le contenu de la carte, les types de batailles, les dégâts collatéraux, les variantes de Mech et ajoutant de nouveaux événements. New Encounter – Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.Paradox confirme avec un nouveau trailer assez survolté que la seconde extension majeure pour Battletech est désormais disponible.Three New Enemy Vehicles – The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.New Flashpoints – A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards.The Javelin is a compromise between speed and firepower, with close-range knockout power. Two New BattleMechs – The experimental Raven 1X sports an advanced electronic warfare package combining ECM and Active Probe systems into a lightweight component.Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems, and immune to indirect fire. Electronic Warfare – The return of these lost technologies will forever change the 31st century battlefield.Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare – Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls.“The truth is, we’ve wanted to build city combat environments and gameplay for years, so we’re thrilled to be finally bringing this experience to BATTLETECH.” Key features: “Urban Warfare delivers one of the biggest ‘Mech combat player fantasies there is: Fighting it out on the streets and rooftops of epic sci-fi cityscapes,” said Mitch Gitelman, Co-founder of Harebrained Schemes and Game Director of BATTLETECH. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though – explosions, floods and more await. With electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more, the urban sprawl will be a whole new battlefield on June 4th, BATTLETECH: Urban Warfare is available for preorder now at the SRP of $19.99 and is also available in the BATTLETECH Season pass.Ĭity combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction. Urban Warfare will bring ‘Mech combat to the vast cityscapes of 3025. Paradox Interactive and Harebrained Schemes today unveiled details for the next big thing to hit BATTLETECH this summer.
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